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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2019-12-12
GOB: Fix Missing Default Switch Cases
D G Turner
2018-02-13
GOB: Mark intentional fallthrough in switch statements
Sven Hesse
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2014-03-16
GOB: Remove the last remnants of Draw::_vgaSmallPalette
Sven Hesse
2014-02-18
GOB: Make GPL headers consistent in themselves.
Johannes Schickel
2012-07-30
GOB: Move drawString into Font
Sven Hesse
2012-07-30
GOB: Keep the mouse responsive while waiting for the frame to end
Sven Hesse
2012-06-14
GOB: Fix an uninitialised value in Geisha's Penetration
Sven Hesse
2012-06-11
GOB: Fix an AmigaOS compile error
Sven Hesse
2012-06-08
GOB: Implement shooting in Penetration
Sven Hesse
2012-06-08
GOB: Rewrite "pathfinding" and implement moving enemies
Sven Hesse
2012-06-07
GOB: Hook up the Penetration minigame in the cheater
Sven Hesse
2012-06-07
GOB: Handle Penetration shooting animations more cleverly
Sven Hesse
2012-06-07
GOB: Better controls in Geisha's Penetration
Sven Hesse
2012-06-06
GOB: Add the original broken German as comments
Sven Hesse
2012-06-06
GOB: Draw info texts in Penetration
Sven Hesse
2012-06-06
GOB: Set Penetration floor palettes and fade in/out
Sven Hesse
2012-06-06
GOB: Implement exiting floors
Sven Hesse
2012-06-06
GOB: Clean up the Penetration map handling a bit
Sven Hesse
2012-06-06
GOB: Implement Penetration submarine shooting and dying
Sven Hesse
2012-06-06
GOB: const correctness
Sven Hesse
2012-06-05
GOB: Implement health gain/loss for mouths
Sven Hesse
2012-06-05
GOB: Play sounds for mouths and shields in Penetration
Sven Hesse
2012-06-05
GOB: Animate mouths in Geisha's Penetration
Sven Hesse
2012-06-03
GOB: Fix invalid reads in Geisha's minigames
Sven Hesse
2012-06-03
GOB: Consume shields in Penetration
Sven Hesse
2012-06-03
GOB: Limit Penetration movement to walkable tiles
Sven Hesse
2012-06-03
GOB: Display the Penetration submarine
Sven Hesse
2012-06-03
GOB: Draw the Penetration map and do basic movement
Sven Hesse
2012-06-03
GOB: Draw the map in a separate surface
Sven Hesse
2012-06-02
GOB: Draw the shield and health meters in Penetration
Sven Hesse
2012-06-02
GOB: Add animation handling frame to Penetration
Sven Hesse
2012-06-02
GOB: Correctly name the Penetration script variables
Sven Hesse
2012-02-22
GOB: Fix type conversion warning
Max Horn
2012-01-29
GOB: Fix a segfault
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Pick the pearl at the right frame of the animation
Sven Hesse
2012-01-28
GOB: Minor cleanup
Sven Hesse
2012-01-28
GOB: Play the lungs animation when breathing
Sven Hesse
2012-01-28
GOB: Don't play a hurt animation right before Oko dies
Sven Hesse
2012-01-28
GOB: Fade the Diving minigame in
Sven Hesse
2012-01-28
GOB: End the Diving minigame when Oko is dead
Sven Hesse
2012-01-28
GOB: Explicitely set the Diving palette
Sven Hesse
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
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