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path: root/engines/gob/mult.cpp
AgeCommit message (Expand)Author
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-14GOB: Fix stupid typo/bug I introduced in 2007Sven Hesse
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-07-05Added a Key and ShortKey enumSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-21More GOB2 changes (Mult::loadMult()) + correcting some mistakes I madeSven Hesse
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn