Age | Commit message (Expand) | Author |
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn |
2009-07-05 | Added a Key and ShortKey enum | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-14 | Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,... | Christopher Page |
2008-07-12 | Changed tricky variable access from pointers to a new class that minds endian... | Sven Hesse |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | GOB works with the new GMM implementation | Christopher Page |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-04 | Properly close the object videos when the objects are destroyed | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-17 | Fixed a bug that crept in during clean-up | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |