Age | Commit message (Expand) | Author |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-01 | Repaired the pathfinding in Bargon Attack | Sven Hesse |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse |
2006-12-14 | Smashed the wizard's house bug | Sven Hesse |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ... | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse |
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |