Age | Commit message (Expand) | Author |
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor... | Sven Hesse |
2008-04-30 | Changed signess of some drawing order related vars, fixing a drawing glitch i... | Sven Hesse |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-08 | (Finally) fixed the turning around counterclockwise in Lost in Time. | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse |
2007-06-09 | Fixing scrolling issue in "IDOL"-screen (bug #1734007) | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch screen... | Sven Hesse |
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse |
2007-04-05 | This should fix bug #1694830 | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | Fixing curly bracket style | Sven Hesse |
2007-03-29 | Formatting (Take that, LordHoto! ;P) | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-04 | - Some minor fixes | Sven Hesse |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-02-01 | - Fixed the palette animations | Sven Hesse |
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-09 | Closing bug #1593768 (Logical and should probably be bitwise and) | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ... | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-06-02 | - Fixed IMD transparency | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |