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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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mult_v2.cpp
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Author
2019-12-12
GOB: Fix Missing Default Switch Cases
D G Turner
2014-02-18
GOB: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-15
GOB: Add a sanity check
Sven Hesse
2012-06-16
GOB: Fix mult object collision detection I broke in 2007
Sven Hesse
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-01-30
GOB: Stub some Adibou mult stuff
Sven Hesse
2010-10-05
GOB: Try to also open VMD files in Gob3 Win
Sven Hesse
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-08-16
Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ...
Arnaud Boutonné
2010-08-08
GOB: Fix playing of slot videos
Sven Hesse
2010-08-08
GOB: Adapt the remaining bits to the new VideoPlayer interface
Sven Hesse
2010-08-08
VIDEO/GOB: Fix IMD playing
Sven Hesse
2010-08-08
GOB: Make playImd() use the new VideoPlayer interface
Sven Hesse
2010-08-08
GOB: Add constants for different surfaces/sprites
Sven Hesse
2010-08-08
VIDEO: Stub a VideoDecoder-like CoktelDecoder
Sven Hesse
2010-07-16
Removed unused variables.
Torbjörn Andersson
2009-10-06
gob - fix valgrind warning: invalid read when animKeysCount equals 0
Arnaud Boutonné
2009-08-08
Changed the scroll-handling to be more like the original. This fixes bug #283...
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-23
Added Script methods to get the TOT major and minor version
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-14
Fixed an animation speed regression that got introduced when I added a lag co...
Sven Hesse
2009-06-09
Added a workaround for Win Lost in Time.
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-04-27
Some minor clean-up
Sven Hesse
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-08-15
Fixing a segfault in the Bargon Attack menu
Sven Hesse
2008-07-12
Changed tricky variable access from pointers to a new class that minds endian...
Sven Hesse
2008-05-18
Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing...
Sven Hesse
2008-05-17
Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
Sven Hesse
2008-05-13
Implemented support for object videos with more than 256 frames, this fixes a...
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-07
Sound in object videos works now, too
Sven Hesse
2008-05-07
Draw order related fixes.
Sven Hesse
2008-05-03
Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...
Sven Hesse
2008-04-30
Changed signess of some drawing order related vars, fixing a drawing glitch i...
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-08
(Finally) fixed the turning around counterclockwise in Lost in Time.
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-24
Fixing bug #1749688 ("GOB3: Objects Disappear")
Sven Hesse
2007-06-09
Fixing scrolling issue in "IDOL"-screen (bug #1734007)
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...
Sven Hesse
2007-04-21
Some more small fixes. Gob3 is completable now :)
Sven Hesse
2007-04-05
This should fix bug #1694830
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-29
Fixing curly bracket style
Sven Hesse
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