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path: root/engines/gob/mult_v2.cpp
AgeCommit message (Expand)Author
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-15GOB: Add a sanity checkSven Hesse
2012-06-16GOB: Fix mult object collision detection I broke in 2007Sven Hesse
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-30GOB: Stub some Adibou mult stuffSven Hesse
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ...Arnaud Boutonné
2010-08-08GOB: Fix playing of slot videosSven Hesse
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
2010-08-08VIDEO/GOB: Fix IMD playingSven Hesse
2010-08-08GOB: Make playImd() use the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-08-08VIDEO: Stub a VideoDecoder-like CoktelDecoderSven Hesse
2010-07-16Removed unused variables.Torbjörn Andersson
2009-10-06gob - fix valgrind warning: invalid read when animKeysCount equals 0Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Added Script methods to get the TOT major and minor versionSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-14Fixed an animation speed regression that got introduced when I added a lag co...Sven Hesse
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-04-27Some minor clean-upSven Hesse
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-08-15Fixing a segfault in the Bargon Attack menuSven Hesse
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-05-18Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing...Sven Hesse
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
2008-05-13Implemented support for object videos with more than 256 frames, this fixes a...Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-07Sound in object videos works now, tooSven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch i...Sven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-05This should fix bug #1694830Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse