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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-08-06
GOB: Fix what looks like an obviously incorrect condition
Torbjörn Andersson
2016-04-14
GOB: Reduce audio header dependencies
Ori Avtalion
2014-02-18
GOB: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-18
ENGINES: Remove a bunch of unused private member variables
Max Horn
2012-07-30
GOB: Implement the parents section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Reorder a few things
Sven Hesse
2012-07-30
GOB: Use Sound::sampleLoad in PreGob
Sven Hesse
2012-07-30
GOB: Implement the proper Once Upon A Time title sequence
Sven Hesse
2012-07-30
GOB: Add a class handling simple SEQ files
Sven Hesse
2012-07-30
GOB: Name the Once Upon A Time frame a bit more
Sven Hesse
2012-07-30
GOB: Allow spaces in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add the sounds in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add PreGob::beep()
Sven Hesse
2012-07-30
GOB: Add the walking child in the character generator
Sven Hesse
2012-07-30
GOB: Move recolor() into class Surface
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the end section
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the Stork section
Sven Hesse
2012-07-30
GOB: Implement GCT drawing
Sven Hesse
2012-07-30
GOB: Implement parts of the Stork section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Implement parts of the Once Upon A Time end sequence
Sven Hesse
2012-07-30
GOB: Add the frame for normal Once Upon A Time game play
Sven Hesse
2012-07-30
GOB: Reorganize and clean up PreGob / Once Upon A Time
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time "Bye Bye" screen
Sven Hesse
2012-07-30
GOB: Implement the animal names bit Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add "long" PreGob language suffixes
Sven Hesse
2012-07-30
GOB: Fix some broken German text in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Move the Once Upon A Time palettes into their own file
Sven Hesse
2012-07-30
GOB: Play a click sound in the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Add some PreGob sound utility functions
Sven Hesse
2012-07-30
GOB: Stubbily implement the Once Upon A Time menus
Sven Hesse
2012-07-30
GOB: Move the intro parts into OnceUpon::showIntro()
Sven Hesse
2012-07-30
GOB: Show the specific game title in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time fairytale quote
Sven Hesse
2012-07-30
GOB: Show the Once Upon A Time wait/load screen
Sven Hesse
2012-07-30
GOB: Add a PreGob method to get a localized file name
Sven Hesse
2012-07-30
GOB: Add a simple class for PreGob TXT files
Sven Hesse
2012-07-30
GOB: Show a mock-up of the Once Upon A Time title
Sven Hesse
2012-07-30
GOB: Implement the copy protection in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add PreGob animation utility functions
Sven Hesse
2012-07-30
GOB: Verify the language in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Load the Once Upon A Time fonts
Sven Hesse
2012-07-30
GOB: Open the Once Upon A Time archives
Sven Hesse
2012-07-30
GOB: Add PreGob input/event utility functions
Sven Hesse
2012-07-30
GOB: Add some PreGob and Once Upon A Time cursor functions
Sven Hesse
2012-07-30
GOB: Add palettes for Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add some generic PreGob graphics functions
Sven Hesse
2012-07-30
GOB: Add PreGob stubs for the Once Upon A Time games
Sven Hesse