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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-05-05
GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
Sven Hesse
2011-05-04
GOB: Plug a leak
Sven Hesse
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-20
GOB: Shut up VS2010 code analysis warning
Sven Hesse
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-02-26
GOB: Avoid hiding overloaded virtual methods
Ori Avtalion
2011-02-02
GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount
Sven Hesse
2011-01-30
GOB: Change SPRITES_COUNT into a const
Sven Hesse
2011-01-26
GOB: Add 2 Addy 4 base fake save handlers
Sven Hesse
2011-01-26
GOB: Another fake Addy 4 save handler
Sven Hesse
2011-01-26
GOB: Add stub save handlers for Addy 4 (Grundschule)
Sven Hesse
2011-01-25
GOB Add save stubs for Addy Junior
Sven Hesse
2011-01-25
GOB: Add a FakeFileHandler
Sven Hesse
2011-01-24
GOB: Urban: Write intro.0xx to file too
Sven Hesse
2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-20
GOB: Ignore a few more dummy files
Sven Hesse
2011-01-19
GOB: Add preliminary Inca 2 save support
Sven Hesse
2011-01-19
GOB: Add save stub and temp sprite for Inca2
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Fix the indenting :P
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2010-02-01
Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming s...
Sven Hesse
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2009-11-16
gob - Preliminar saveload for Fascination
Arnaud Boutonné
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-08-28
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...
Arnaud Boutonné
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-21
Add 31 title files to ignore (they are never present !)
Arnaud Boutonné
2009-08-20
Fixing some signed/unsigned comparison warnings
Sven Hesse
2009-08-20
Replace magic numbers by constants : kPropsSize and kIndexSize
Arnaud Boutonné
2009-08-20
modify props size to avoid later error (Size is still temporary) and prepare ...
Arnaud Boutonné
2009-08-17
Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ...
Arnaud Boutonné
2009-08-17
Suppress useless parentheses
Arnaud Boutonné
2009-08-14
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...
Sven Hesse
2009-08-13
Initial save handler for Playtoons
Arnaud Boutonné
2009-08-10
gob - Add 2 files tested and used by Playtoons and Playtoons CK
Arnaud Boutonné
2009-07-28
More alignment-related changes
Sven Hesse
2009-07-23
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...
Sven Hesse
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