index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
save
Age
Commit message (
Expand
)
Author
2014-02-18
GOB: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-15
GOB: Fix a leak
Sven Hesse
2013-04-15
GOB: Remove unused member variable in SaveLoad_v6
Sven Hesse
2013-04-15
GOB: Remove unused member variables in SaveLoad_Fascination
Sven Hesse
2012-06-16
GOB: Add a SaveLoad class for AJ's World
Sven Hesse
2011-08-29
GOB: Implement saving/loading for Geisha
Sven Hesse
2011-06-02
GOB: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-05
GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
Sven Hesse
2011-05-04
GOB: Plug a leak
Sven Hesse
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-20
GOB: Shut up VS2010 code analysis warning
Sven Hesse
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-02-26
GOB: Avoid hiding overloaded virtual methods
Ori Avtalion
2011-02-02
GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount
Sven Hesse
2011-01-30
GOB: Change SPRITES_COUNT into a const
Sven Hesse
2011-01-26
GOB: Add 2 Addy 4 base fake save handlers
Sven Hesse
2011-01-26
GOB: Another fake Addy 4 save handler
Sven Hesse
2011-01-26
GOB: Add stub save handlers for Addy 4 (Grundschule)
Sven Hesse
2011-01-25
GOB Add save stubs for Addy Junior
Sven Hesse
2011-01-25
GOB: Add a FakeFileHandler
Sven Hesse
2011-01-24
GOB: Urban: Write intro.0xx to file too
Sven Hesse
2011-01-22
GOB: Fix the save list width
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-20
GOB: Ignore a few more dummy files
Sven Hesse
2011-01-19
GOB: Add preliminary Inca 2 save support
Sven Hesse
2011-01-19
GOB: Add save stub and temp sprite for Inca2
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Fix the indenting :P
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-23
ALL: Fix indention (whitespaces -> tabs)
Max Horn
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2010-02-01
Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming s...
Sven Hesse
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2009-11-16
gob - Preliminar saveload for Fascination
Arnaud Boutonné
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-08-28
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...
Arnaud Boutonné
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-21
Add 31 title files to ignore (they are never present !)
Arnaud Boutonné
2009-08-20
Fixing some signed/unsigned comparison warnings
Sven Hesse
[next]