aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/sound.cpp
AgeCommit message (Expand)Author
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-13Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)Sven Hesse
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-01Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)Max Horn
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
2007-04-15Fixing compile for me, hopefully not breaking it for the MSVC8 again...Sven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
2007-04-13Moving the mutex locking out of the loopSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-15- Changed the speaker stuff againSven Hesse
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-12More demo version fixesSven Hesse
2007-02-07The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so remove...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31Minor sound playing correctionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-25- Some clean-upSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-11Moved engines to the new engines/ directoryMax Horn