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path: root/engines/gob/sound/sound.h
AgeCommit message (Expand)Author
2016-04-14GOB: Reduce audio header dependenciesOri Avtalion
2015-07-07GOB: Implement custom AdLib volume controlWalter van Niftrik
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: const correctness in SoundBlaster::playComposition()Sven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-11GOB: Play the music on the title screen of Gob1 EGASven Hesse
2012-06-11GOB: Rewrite the AdLib playersSven Hesse
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-03-19Adding simple support for protracker playbackSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse