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2008-07-12Changed tricky variable access from pointers to a new class that minds ↵Sven Hesse
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014
2008-07-11Don't use kPlainSoundType if you don't have toMax Horn
svn-id: r33009
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵Sven Hesse
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210
2008-05-17Changing debug channels a bitSven Hesse
svn-id: r32157
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
svn-id: r31950
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
svn-id: r31938
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937