Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-07-11 | Don't use kPlainSoundType if you don't have to | Max Horn | |
svn-id: r33009 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-22 | Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵ | Sven Hesse | |
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210 | |||
2008-05-17 | Changing debug channels a bit | Sven Hesse | |
svn-id: r32157 | |||
2008-05-08 | Declaring BackgroundAtmosphere as kMusicSoundType | Sven Hesse | |
svn-id: r31950 | |||
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse | |
svn-id: r31949 | |||
2008-05-08 | Split off the actual mixing part of SoundBlaster | Sven Hesse | |
svn-id: r31938 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 |