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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2011-09-14
GOB: Add stubby "Diving" black pearl drawing
Sven Hesse
2011-09-14
GOB: Add ANIObject::setPause()
Sven Hesse
2011-09-14
GOB: More const correctness
Sven Hesse
2011-09-08
GOB: Made some static data const.
Johannes Schickel
2011-09-08
JANITORIAL: Fix some formatting glitches in gob, hugo and toon
Strangerke
2011-09-06
GOB: Remove unused include.
Johannes Schickel
2011-09-03
GOB: Stub classes for Geisha's Diving and Penetration minigames
Sven Hesse
2011-09-03
GOB: Move keyPressed() to Util
Sven Hesse
2011-09-03
GOB: Add class Geisha::EvilFish
Sven Hesse
2011-09-03
GOB: Add class ANIObject
Sven Hesse
2011-09-03
GOB: Add class ANIFile
Sven Hesse
2011-09-03
GOB: Add class DECFile
Sven Hesse
2011-09-03
GOB: Add class RXYFile
Sven Hesse
2011-09-03
GOB: Add the Amiga version of Geisha
Sven Hesse
2011-09-03
GOB: Make Util::setExtension() not add an extension to an empty string
Sven Hesse
2011-09-03
GOB: Add Util::readString()
Sven Hesse
2011-08-29
GOB: Add a workaround for some of Geisha's textboxes
Sven Hesse
2011-08-29
GOB: Fix the display length of "You can't use that" texts in Geisha
Sven Hesse
2011-08-29
GOB: Implement saving/loading for Geisha
Sven Hesse
2011-08-28
GOB: Fix Geisha's hotspot checks
Sven Hesse
2011-08-28
GOB: Fix a potential input box bug
Sven Hesse
2011-08-28
GOB: Fix language inconsistencies in Geisha
Sven Hesse
2011-08-26
GOB: Add cheat output for Geisha's mastermind
Sven Hesse
2011-08-26
GOB: Add a console command to dump the whole variable space
Sven Hesse
2011-08-26
GOB: Add oGeisha_checkData
Sven Hesse
2011-08-26
GOB: Implement oGeisha_caress1 and oGeisha_caress2
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Diving"
Sven Hesse
2011-08-26
GOB: Stub the Geisha minigame "Penetration"
Sven Hesse
2011-08-26
GOB: Oops, don't skip vital parts of the script
Sven Hesse
2011-08-26
GOB: Add Geisha AdLib music opcodes
Sven Hesse
2011-08-26
GOB: Fix the Geisha cursor
Sven Hesse
2011-08-26
GOB: Actually, we do support 16 color fading
Sven Hesse
2011-08-26
GOB: Fix EGA palette animation
Sven Hesse
2011-08-26
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Sven Hesse
2011-08-26
GOB: Geisha seems to be EGA-only
Sven Hesse
2011-08-26
GOB: Fix 0OT resource loading, used in Geisha
Sven Hesse
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-07-25
GOB: Add a workaround for bug #3376547 (gob3 footstep sound)
Sven Hesse
2011-07-23
GOB: Fix missing sound effects in Woodruff (bug #3374170)
Sven Hesse
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-14
DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointer
Max Horn
2011-06-14
DETECTOR: Treat file based fallback like any other fallback method
Max Horn
2011-06-14
DETECTOR: Separate code for handling obsolete gameids from advanced detector
Max Horn
2011-06-14
DETECTOR: Merge ADParams into AdvancedMetaEngine
Max Horn
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-10
GOB: Switch to alternate AdvancedMetaEngine, avoid ADParams
Max Horn
2011-06-10
ENGINES: Change incorrect use of 'target' to 'gameid'
Max Horn
2011-06-02
GOB: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
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