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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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hdb
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hdb.cpp
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Author
2019-09-03
HDB: Add Pushing code
Nipun Garg
2019-09-03
HDB: Implement boot params.
Eugene Sandulenko
2019-09-03
HDB: Implement loadMap()
Eugene Sandulenko
2019-09-03
HDB: Implement loadLua()
Eugene Sandulenko
2019-09-03
HDB: Completed rendering pipeline
Eugene Sandulenko
2019-09-03
HDB: Unstub HDBGame::restartMap()
Eugene Sandulenko
2019-09-03
HDB: Added stub for Menu class
Eugene Sandulenko
2019-09-03
HDB: Implemented HDBGame::startMap()
Eugene Sandulenko
2019-09-03
HDB: Add LASTMAPNAME Lua variable
Eugene Sandulenko
2019-09-03
HDB: Add and init Sound subsystem
Nipun Garg
2019-09-03
HDB: Use constant as framerate
Eugene Sandulenko
2019-09-03
HDB: Rename class DrawMan -> Gfx
Eugene Sandulenko
2019-09-03
HDB: Rename _drawMan -> _gfx
Eugene Sandulenko
2019-09-03
HDB: Call drawDialogChoice() and drawMessageBar()
Nipun Garg
2019-09-03
HDB: Made main loop running 60fps
Eugene Sandulenko
2019-09-03
HDB: Call drawDeliveries()
Nipun Garg
2019-09-03
HDB: Call updateKeys() from game loop
Nipun Garg
2019-09-03
HDB: Add pause checks to the Main loop
Nipun Garg
2019-09-03
HDB: Add _pauseFlag data
Nipun Garg
2019-09-03
HDB: Add updateMouseButtons and update updateMouse
Nipun Garg
2019-09-03
HDB: Add updateMouse() and call it in game loop
Nipun Garg
2019-09-03
HDB: Add setTargetXY()
Nipun Garg
2019-09-03
HDB: Unstub animGrabbing() call
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawPointer()
Nipun Garg
2019-09-03
HDB: Add _gameState check
Nipun Garg
2019-09-03
HDB: Call drawTextOut()
Nipun Garg
2019-09-03
HDB: Add FIXME for out-of-bounds access
Nipun Garg
2019-09-03
HDB: Add and call useAutoDoorOpenClose()
Nipun Garg
2019-09-03
HDB: Add _input subsytem and init it
Nipun Garg
2019-09-03
HDB: Added test case for Dialog
Eugene Sandulenko
2019-09-03
HDB: Add statements for text render debugging
Nipun Garg
2019-09-03
HDB: Call drawInventory() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Added rest of the stubs for the rendering pipeline
Eugene Sandulenko
2019-09-03
HDB: Add openDialog() call to hdb.cpp
Nipun Garg
2019-09-03
HDB: Call moveEnts()
Nipun Garg
2019-09-03
HDB: Call drawDialog() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Call animateTargets() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Fix crash during initialisation
Eugene Sandulenko
2019-09-03
HDB: Add and init the _window subsystem
Nipun Garg
2019-09-03
HDB: Call initAnimInfo() from hdb.cpp
Nipun Garg
2019-09-03
HDB: Draw Entities, Foregrounds and Gratings
Nipun Garg
2019-09-03
HDB: Add time-keeping functions
Nipun Garg
2019-09-03
HDB: Add _actionMode and its getter-setters
Nipun Garg
2019-09-03
HDB: Hid some annoying STUB warnings
Eugene Sandulenko
2019-09-03
HDB: Remove 'Process Gettable Item' stub
Nipun Garg
2019-09-03
HDB: Remove lookAtEntity stub from useEntity
Nipun Garg
2019-09-03
HDB: Add functionality to useEntity()
Nipun Garg
2019-09-03
HDB: Add stubbed useEntity()
Nipun Garg
2019-09-03
HDB: Add paint() to draw static images
Nipun Garg
2019-09-03
HDB: Load _map outside of the game loop
Nipun Garg
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