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path: root/engines/hdb/hdb.cpp
AgeCommit message (Expand)Author
2019-09-03HDB: Completed rendering pipelineEugene Sandulenko
2019-09-03HDB: Unstub HDBGame::restartMap()Eugene Sandulenko
2019-09-03HDB: Added stub for Menu classEugene Sandulenko
2019-09-03HDB: Implemented HDBGame::startMap()Eugene Sandulenko
2019-09-03HDB: Add LASTMAPNAME Lua variableEugene Sandulenko
2019-09-03HDB: Add and init Sound subsystemNipun Garg
2019-09-03HDB: Use constant as framerateEugene Sandulenko
2019-09-03HDB: Rename class DrawMan -> GfxEugene Sandulenko
2019-09-03HDB: Rename _drawMan -> _gfxEugene Sandulenko
2019-09-03HDB: Call drawDialogChoice() and drawMessageBar()Nipun Garg
2019-09-03HDB: Made main loop running 60fpsEugene Sandulenko
2019-09-03HDB: Call drawDeliveries()Nipun Garg
2019-09-03HDB: Call updateKeys() from game loopNipun Garg
2019-09-03HDB: Add pause checks to the Main loopNipun Garg
2019-09-03HDB: Add _pauseFlag dataNipun Garg
2019-09-03HDB: Add updateMouseButtons and update updateMouseNipun Garg
2019-09-03HDB: Add updateMouse() and call it in game loopNipun Garg
2019-09-03HDB: Add setTargetXY()Nipun Garg
2019-09-03HDB: Unstub animGrabbing() callNipun Garg
2019-09-03HDB: Call DrawMan::drawPointer()Nipun Garg
2019-09-03HDB: Add _gameState checkNipun Garg
2019-09-03HDB: Call drawTextOut()Nipun Garg
2019-09-03HDB: Add FIXME for out-of-bounds accessNipun Garg
2019-09-03HDB: Add and call useAutoDoorOpenClose()Nipun Garg
2019-09-03HDB: Add _input subsytem and init itNipun Garg
2019-09-03HDB: Added test case for DialogEugene Sandulenko
2019-09-03HDB: Add statements for text render debuggingNipun Garg
2019-09-03HDB: Call drawInventory() from hdb.cppNipun Garg
2019-09-03HDB: Added rest of the stubs for the rendering pipelineEugene Sandulenko
2019-09-03HDB: Add openDialog() call to hdb.cppNipun Garg
2019-09-03HDB: Call moveEnts()Nipun Garg
2019-09-03HDB: Call drawDialog() from hdb.cppNipun Garg
2019-09-03HDB: Call animateTargets() from hdb.cppNipun Garg
2019-09-03HDB: Fix crash during initialisationEugene Sandulenko
2019-09-03HDB: Add and init the _window subsystemNipun Garg
2019-09-03HDB: Call initAnimInfo() from hdb.cppNipun Garg
2019-09-03HDB: Draw Entities, Foregrounds and GratingsNipun Garg
2019-09-03HDB: Add time-keeping functionsNipun Garg
2019-09-03HDB: Add _actionMode and its getter-settersNipun Garg
2019-09-03HDB: Hid some annoying STUB warningsEugene Sandulenko
2019-09-03HDB: Remove 'Process Gettable Item' stubNipun Garg
2019-09-03HDB: Remove lookAtEntity stub from useEntityNipun Garg
2019-09-03HDB: Add functionality to useEntity()Nipun Garg
2019-09-03HDB: Add stubbed useEntity()Nipun Garg
2019-09-03HDB: Add paint() to draw static imagesNipun Garg
2019-09-03HDB: Load _map outside of the game loopNipun Garg
2019-09-03HDB: Remove unreachable return statementsNipun Garg
2019-09-03HDB: Move the _map and _ai code into the game loopNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Call level_loaded Lua function from hdb.cppNipun Garg