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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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hdb
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hdb.cpp
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2019-09-03
HDB: Shift HDB::save() and HDB::loadSaveFile...
Nipun Garg
2019-09-03
HDB: Add readConfig(), writeConfig() and Cheating
Nipun Garg
2019-09-03
HDB: Properly process non-existent save loading
Eugene Sandulenko
2019-09-03
HDB: Added more code for loading save states from the command line
Eugene Sandulenko
2019-09-03
HDB: Proper prototype for saveGameState()
Eugene Sandulenko
2019-09-03
HDB: Add missing code in changeGameState()
Nipun Garg
2019-09-03
HDB: Add missing time code
Nipun Garg
2019-09-03
HDB: Shift Save/Load functions to saveload.cpp
Nipun Garg
2019-09-03
HDB: Add loadGame() and Sound::stopMusic()
Nipun Garg
2019-09-03
HDB: Add openFile, write, closeFile Lua functions
Nipun Garg
2019-09-03
HDB: Add save/load for the Lua Globals environment
Nipun Garg
2019-09-03
HDB: Unstub _ai->save() call
Nipun Garg
2019-09-03
HDB: Add saveSlot, loadSlot, saveGame and loadGame
Nipun Garg
2019-09-03
HDB: Add HDBGame save() and load()
Nipun Garg
2019-09-03
HDB: Add setInMapName() and related data
Nipun Garg
2019-09-03
HDB: Disable skipping manny quest for now
Eugene Sandulenko
2019-09-03
HDB: Proper place for the cheat patches. And wrap them into a define
Eugene Sandulenko
2019-09-03
HDB: Attempt to implement hot patches
Eugene Sandulenko
2019-09-03
HDB: Do not declare AIEntity every frame
Nipun Garg
2019-09-03
HDB: Add Pushing code
Nipun Garg
2019-09-03
HDB: Implement boot params.
Eugene Sandulenko
2019-09-03
HDB: Implement loadMap()
Eugene Sandulenko
2019-09-03
HDB: Implement loadLua()
Eugene Sandulenko
2019-09-03
HDB: Completed rendering pipeline
Eugene Sandulenko
2019-09-03
HDB: Unstub HDBGame::restartMap()
Eugene Sandulenko
2019-09-03
HDB: Added stub for Menu class
Eugene Sandulenko
2019-09-03
HDB: Implemented HDBGame::startMap()
Eugene Sandulenko
2019-09-03
HDB: Add LASTMAPNAME Lua variable
Eugene Sandulenko
2019-09-03
HDB: Add and init Sound subsystem
Nipun Garg
2019-09-03
HDB: Use constant as framerate
Eugene Sandulenko
2019-09-03
HDB: Rename class DrawMan -> Gfx
Eugene Sandulenko
2019-09-03
HDB: Rename _drawMan -> _gfx
Eugene Sandulenko
2019-09-03
HDB: Call drawDialogChoice() and drawMessageBar()
Nipun Garg
2019-09-03
HDB: Made main loop running 60fps
Eugene Sandulenko
2019-09-03
HDB: Call drawDeliveries()
Nipun Garg
2019-09-03
HDB: Call updateKeys() from game loop
Nipun Garg
2019-09-03
HDB: Add pause checks to the Main loop
Nipun Garg
2019-09-03
HDB: Add _pauseFlag data
Nipun Garg
2019-09-03
HDB: Add updateMouseButtons and update updateMouse
Nipun Garg
2019-09-03
HDB: Add updateMouse() and call it in game loop
Nipun Garg
2019-09-03
HDB: Add setTargetXY()
Nipun Garg
2019-09-03
HDB: Unstub animGrabbing() call
Nipun Garg
2019-09-03
HDB: Call DrawMan::drawPointer()
Nipun Garg
2019-09-03
HDB: Add _gameState check
Nipun Garg
2019-09-03
HDB: Call drawTextOut()
Nipun Garg
2019-09-03
HDB: Add FIXME for out-of-bounds access
Nipun Garg
2019-09-03
HDB: Add and call useAutoDoorOpenClose()
Nipun Garg
2019-09-03
HDB: Add _input subsytem and init it
Nipun Garg
2019-09-03
HDB: Added test case for Dialog
Eugene Sandulenko
2019-09-03
HDB: Add statements for text render debugging
Nipun Garg
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