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2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: Started vga code refactoringEugene Sandulenko
2015-12-15LAB: Initial implementation of the Resource classFilippos Karapetis
This will eventually replace all the other resource loading routines
2015-12-15LAB: Initial code to simplify translateFileName() and the save menuFilippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Implement generateSaveFileName()Filippos Karapetis
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko