Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-23 | LAB: Make _music a member of LabEngine instead of a global | Strangerke | |
2015-12-23 | LAB: Move the global variable g_resource to the main engine class | Strangerke | |
2015-12-23 | LAB: Move IsHiRes to main engine class | Strangerke | |
2015-12-23 | LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) | Strangerke | |
2015-12-23 | LAB: Some rework related to the mouse code | Strangerke | |
2015-12-23 | LAB: Put vga.cpp into LabEngine class | Eugene Sandulenko | |
2015-12-23 | LAB: Started vga code refactoring | Eugene Sandulenko | |
2015-12-15 | LAB: Initial implementation of the Resource class | Filippos Karapetis | |
This will eventually replace all the other resource loading routines | |||
2015-12-15 | LAB: Initial code to simplify translateFileName() and the save menu | Filippos Karapetis | |
2015-12-15 | LAB: Add support for the Wyrmkeep Windows trial version | Filippos Karapetis | |
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status | |||
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Implement generateSaveFileName() | Filippos Karapetis | |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko | |
2015-12-15 | LAB: propagate gamePlatform() | Eugene Sandulenko | |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko | |
2015-12-15 | LAB: Further rendering pipeline fixes | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |