index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lab
/
savegame.cpp
Age
Commit message (
Expand
)
Author
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2016-02-08
LAB: Merge all the different scene restoring code after saving/loading
Filippos Karapetis
2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
Filippos Karapetis
2015-12-26
LAB: Reduce passing around of pointers to the near-global _closeDataPtr
Willem Jan Palenstijn
2015-12-25
LAB: Use constant for breadcrumbs-related loops
Strangerke
2015-12-24
LAB: Stop adding useless garbage at the end of the savegames
Strangerke
2015-12-24
LAB: Cleanup the way shouldQuit is called
Strangerke
2015-12-23
LAB: Use int in for loops, instead of uint16
Filippos Karapetis
2015-12-23
LAB: Replace g_system by _system
Strangerke
2015-12-23
LAB: Move some more comments to header files
Strangerke
2015-12-23
LAB: Constify some parameters
Strangerke
2015-12-23
LAB: Set a default to the second parameter of readPict
Strangerke
2015-12-23
LAB: Correct compiler warning in savegame code.
D G Turner
2015-12-23
LAB: Fix memory leaks in savegame code
Strangerke
2015-12-23
LAB: Reduced scope of a few more variables
Eugene Sandulenko
2015-12-23
LAB: Fix mouse cursor after save/load
Strangerke
2015-12-23
LAB: Finally get rid of g_lab
Strangerke
2015-12-23
LAB: Some renames, simplified saveGame() and loadGame()
Filippos Karapetis
2015-12-23
LAB: Move all the tile puzzle related functionality into its own class
Filippos Karapetis
2015-12-23
LAB: Rename CloseDataPtr pointers, some refactoring
Strangerke
2015-12-23
LAB: Move saveRestoreGame() to saveload.cpp
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: dispman.h, eventman.h
Eugene Sandulenko
2015-12-23
LAB: More header dependency redux
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: labsets.h, utils.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: savegame.h
Eugene Sandulenko
2015-12-23
LAB: Removed unnecessary includes
Eugene Sandulenko
2015-12-23
LAB: Use // for comments
Strangerke
2015-12-23
LAB: Use doxygen format for function comments
Strangerke
2015-12-23
LAB: Review spacing
Strangerke
2015-12-23
LAB: Remove more extern variables
Strangerke
2015-12-23
LAB: Rename parse types
Strangerke
2015-12-23
LAB: Move fade functions to DisplayMan, some renaming
Strangerke
2015-12-23
LAB: Move doNotes and doWestPaper to LabEngine, remove some useless defines
Strangerke
2015-12-23
LAB: Make more functions member of LabEngine class
Strangerke
2015-12-23
LAB: Start working on a separate DisplayMan class
Strangerke
2015-12-23
LAB: Renames and moved vars to classes
Eugene Sandulenko
2015-12-23
LAB: Some renaming, move a couple of variables to game engine
Strangerke
2015-12-23
LAB: Get rid of stddefines
Strangerke
2015-12-23
LAB: Move crumb variables to main class
Strangerke
2015-12-23
LAB: Move RoomNum to main engine class
Strangerke
2015-12-15
LAB: Move some static variables to the top. Some cleanup
Filippos Karapetis
2015-12-15
LAB: Fix loading of saved games
Filippos Karapetis
2015-12-15
LAB: Rewrite the save/load system
Filippos Karapetis
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko