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path: root/engines/lab/special.cpp
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2015-12-23LAB: Set a default to the second parameter of readPictStrangerke
2015-12-23LAB: Remove useless call to c_strStrangerke
2015-12-23LAB: Replace char* by Common::String in several functionsStrangerke
2015-12-23LAB: More work on the commentsStrangerke
2015-12-23LAB: get rid of the last strcpyStrangerke
2015-12-23LAB: Avoid memory leaks with fontsStrangerke
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
2015-12-23LAB: Merge enableButton() and disableButton()Filippos Karapetis
2015-12-23LAB: Remove unused variableFilippos Karapetis
2015-12-23LAB: Use Common::Point in IntuiMessageFilippos Karapetis
2015-12-23LAB: Simplify mouse button handlingFilippos Karapetis
2015-12-23LAB: Get rid of flowTextScaledStrangerke
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Reorder mouse position check in processMonitor in order to avoid duplica...Strangerke
2015-12-23LAB: Some renaming in DisplayManStrangerke
2015-12-23LAB: Use strlen to compute text length instead of a difference between start ...Strangerke
2015-12-23LAB: Reduced scope of a few more variablesEugene Sandulenko
2015-12-23LAB: Variable renameEugene Sandulenko
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Remove interface.h, get rid of a lot of useless definesStrangerke
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: check header define names, rename a parameter of processMonitor()Strangerke
2015-12-23LAB: Remove a useless use of g_labStrangerke
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: Refactor readPictToMem()Filippos Karapetis
2015-12-23LAB: More vars renamingEugene Sandulenko
2015-12-23LAB: Remove some useless use of g_labStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Move saveRestoreGame() to saveload.cppEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Fix regression in setCurClose(). Fixes closeupsFilippos Karapetis
2015-12-23LAB: Plug a memory leakFilippos Karapetis
2015-12-23LAB: Initialize the game interface correctly after saving/loadingFilippos Karapetis