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2016-02-02LAB: Fix wrong glowing belt file in getInvName()Filippos Karapetis
A regression from 4fb53ad170f483bbce2e27643cd3ee1fa604cebd
2016-02-02LAB: Fix loading rules from room 0Willem Jan Palenstijn
Regression from cd3ebf687c0e783147723095056d72684eddd347. This fixes bug #6997.
2016-01-26LAB: Only request actual save slots in listSaves.Johannes Schickel
2016-01-26LAB: Fix the coordinates of the inventory buttons of the non-Windows versionsStrangerke
2016-01-25LAB: Wait for the end of sound effects when they are played in Diff files. ↵Strangerke
Fixes toilet noises.
2016-01-25LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and ↵Strangerke
Windows)
2016-01-25LAB: Do not crash the DOS version in case of missing file as some files are ↵Strangerke
known to be missing in the original
2016-01-24LAB: Add a workaround for DOS version using long filenamesStrangerke
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
These are leftovers, as updateEvents() was called to fill in the music buffer
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
A leftover from code restructuring
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
This helps to distinguish them from the LabEngine variables
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
The lowres DOS version should be working properly now
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
The Windows rectangle looks better than the DOS one, with some small spacing on the top left. This is a minor enhancement, and it does help to make the monitors slightly better. Also, this helps us clean up the monitor code a bit
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
While not strictly necessary, without this the debug console will mess up the cursor on closing, because it doesn't know what cursor to restore.
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn
Regression from e71f28d0ba319bca35056b7e88d8ebfe0ea92017
2016-01-05LAB: Simplify and clean up the intro codeFilippos Karapetis
2015-12-31LAB: Initialise _displayBuffer to silence Valgrind warningTorbjörn Andersson
Otherwise, its contents will be undefined on the first screen update. That could probably be fixed by introducing some sort of "dirty rect" mechanism, but I don't think it's a bad idea to initialise it regardless.
2015-12-29LAB: Reduce the scope of some variablesStrangerke
2015-12-29LAB: Simplify code in doCloseUpStrangerke
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-29LAB: Remove two other unused variablesStrangerke
2015-12-29LAB: Remove unused variableStrangerke
2015-12-28LAB: Fix small getFont() memory leakTorbjörn Andersson
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
We can't use freeButtonList(), because apparently some of the button images are shared between the two lists. At least, that's how I understand it.