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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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fights.cpp
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Author
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-19
LURE: Remove evil 'using namespace' from header files
Max Horn
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-09-24
Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
Filippos Karapetis
2009-09-24
Changed some references from LureEngine to the global g_engine (e.g. calls to...
Filippos Karapetis
2009-08-24
Switched LURE to use a single central RandomSource instance, instead of (some...
Johannes Schickel
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-07-10
Lure works with the new GMM implementation
Christopher Page
2008-06-30
Fixed some warnings
Christopher Page
2008-06-25
Kyra and Lure are now using the new _quit flag
Christopher Page
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-12
Removed old copyright 2005-2006 line from several files so that their headers...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-21
Bugfix to prevent axe animation appearing in room 6 when returning there afte...
Paul Gilbert
2007-12-03
Reworked the fight loop and event handling so fights run at the same speed as...
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-10-07
Replaced incorrect key constants being used for fight commands
Paul Gilbert
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
Torbjörn Andersson
2007-06-22
Initial commit
Paul Gilbert