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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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hotspots.cpp
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Commit message (
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Author
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-10-04
Bugfix to prevent NPC characters managing to walk beyond room exits without l...
Paul Gilbert
2008-04-06
Fixed warning. (The 'anim' variable shadowed the anim() function.)
Torbjörn Andersson
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-02-16
Bugfix for loading older savegame versions
Paul Gilbert
2008-01-28
Changed array of method pointers to case statement to fix compiler error in e...
Paul Gilbert
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-24
Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...
Paul Gilbert
2008-01-17
Bugfix for logging the description of actions being done
Paul Gilbert
2008-01-12
Bugfix for actors getting stuck (losing their schedule)
Paul Gilbert
2008-01-10
Fix for debug logging of the current action name
Paul Gilbert
2008-01-10
Fixed warnings.
Torbjörn Andersson
2008-01-10
Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...
Paul Gilbert
2008-01-09
Bugfix for #1866784 - Castle Skorl can be activated multiple times
Paul Gilbert
2008-01-09
Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...
Paul Gilbert
2008-01-08
Changed method parameter name to prevent shadowing warning
Paul Gilbert
2008-01-08
Enhanced NPC walk-to logic to handle separately several special Ids that were...
Paul Gilbert
2008-01-08
Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Fix to use correct EGA/VGA colour when displaying talk conversation options
Paul Gilbert
2008-01-02
Fix to make EGA sprites appear correctly
Paul Gilbert
2007-12-29
Added ability for both middle and right mouse buttons to abort a conversation...
Paul Gilbert
2007-12-28
Fix for correct dialog sequence when giving an object to an arbitrary NPC
Paul Gilbert
2007-12-28
Bugfix to correctly display a message when a used item is no longer in the room
Paul Gilbert
2007-12-28
Bugfix for action perform timeout to correctly show an question mark bubble. ...
Paul Gilbert
2007-12-16
Bugfix for followers doing an Ask action in another room
Paul Gilbert
2007-12-11
Bugfix to make the Use action work correctly
Paul Gilbert
2007-12-09
Bugfix to correctly display a hotspot name in message dialogs that include it
Paul Gilbert
2007-12-09
Added code to set ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields correctly when ...
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-09
Added extra debug statements
Paul Gilbert
2007-12-07
Bugfix so player will move out of the way if he's blocking an entrance a char...
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
2007-12-01
Changed assert for missing animation to explicitly give the animation Id
Paul Gilbert
2007-11-24
Fixed call to create puzzled/exclamation voice bubbles
Paul Gilbert
2007-11-22
Removed deprecated language variable
Paul Gilbert
2007-11-22
Changed animation constants to clarify standard indexes versus custom voice b...
Paul Gilbert
2007-11-18
Bugfix to only delay showing a new talk dialog if there isn't one active in t...
Paul Gilbert
2007-11-17
Added missing code to deactivate animations that have finished
Paul Gilbert
2007-11-17
Changed default value of _walkFlag in Hotspot constructor
Paul Gilbert
2007-11-16
Fixed a direct access causing endian problems
Paul Gilbert
2007-11-16
Changed conversation guards so that the player talking will only be paused if...
Paul Gilbert
2007-11-16
Added guard to prevent a character being reset to a default direction frame a...
Paul Gilbert
2007-11-16
Bugfix to make player walk over to Goewin when talking to her
Paul Gilbert
2007-11-16
Bugfix to have NPC stand still during showMessage talk actions
Paul Gilbert
2007-11-15
Bugfix to prevent characters occasionally facing one way whilst walking in an...
Paul Gilbert
2007-11-13
Added guard to prevent one character's talk dialog interrupting another one t...
Paul Gilbert
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