Age | Commit message (Expand) | Author |
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ... | Paul Gilbert |
2007-11-07 | Bugfix for NPC conversations so they'll only stand still when they should, an... | Paul Gilbert |
2007-10-07 | Added support for setting animations by their index rather than their offset,... | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data t... | Max Horn |
2007-08-12 | Added missing calls to the sound system | Paul Gilbert |
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added co... | Paul Gilbert |
2007-04-30 | Added NPC to NPC talk action, and a bugfix for when remote viewing a room | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-26 | Removing more semicola | Max Horn |
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing Go... | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-17 | Bugfix for Grub's animation handler | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-04-02 | Added in more character tick handlers | Paul Gilbert |
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' animatio... | Paul Gilbert |
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-16 | Added animation handler for Catriona (woman in Smithy) | Paul Gilbert |
2007-02-14 | Added proper support for showing a hotspot or character's name in dialogs whe... | Paul Gilbert |
2007-02-09 | Improved character blocked/bumped handling | Paul Gilbert |
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes t... | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-03 | Fixed handling of player occupied areas during room changes | Paul Gilbert |
2006-08-30 | Implemented the Tell action handling, and added support for current actions w... | Paul Gilbert |
2006-08-27 | In progress work on tell command handling | Paul Gilbert |
2006-08-07 | Reworked the talk dialog system to properly handle destination character and ... | Paul Gilbert |
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson |
2006-07-08 | Rewrote the talk handling code | Paul Gilbert |
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ente... | Paul Gilbert |
2006-05-23 | Reworked the DISPATCH current action to support NPC schedules like the origin... | Paul Gilbert |
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot be... | Paul Gilbert |
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support me... | Paul Gilbert |
2006-02-19 | Added basic support for conversations, as well as reworking the Hotspot class... | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |