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path: root/engines/lure/lure.cpp
AgeCommit message (Expand)Author
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-09Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member v...Max Horn
2006-03-09Make use of DetectedGame::updateDesc in the kyra & lure enginesMax Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-02-26Cleaned up my earlier "delay in busy-wait loop" commit, and added a similarTorbjörn Andersson
2006-02-26Added delays to the waitForRelease() and waitForPress() busy-wait loops.Torbjörn Andersson
2006-02-19Changed subsystem object create methods whose constructors I've switched to t...Paul Gilbert
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn