Age | Commit message (Expand) | Author |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ... | Paul Gilbert |
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-15 | Fix a few Valgrind warnings. | Travis Howell |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-03-17 | Got rid of Lure::System | Max Horn |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-22 | Syntax fixes to conform to ScummVM coding standards | Paul Gilbert |
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert |
2007-02-09 | fix warning | Max Horn |
2007-02-09 | Added new flag for blocked characters and extra checking of dynamic support r... | Paul Gilbert |
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert |
2006-11-12 | Bugfix to prevent player freezing in place after bumping into another character | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-10 | Make Lure run again on PalmOS fixing unaligned read | Chris Apers |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-08-27 | Added data for room header flags and actions | Paul Gilbert |
2006-08-07 | Renamed hotspot talking destination character field to make it's use clearer | Paul Gilbert |
2006-07-30 | Added a field value for the current hotspot header flags mask byte | Paul Gilbert |
2006-07-23 | Added extra hotspot flags bytes needed for asking Ratpouch for an object, and... | Paul Gilbert |
2006-07-08 | Added new hotspot runtime fields, a list for handling the details of paused c... | Paul Gilbert |
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ente... | Paul Gilbert |
2006-05-23 | Added support structures for NPC schedules | Paul Gilbert |
2006-04-30 | Added load of new script offset field for NPC handling of hotspots | Paul Gilbert |
2006-04-29 | Reworked resources to handle moved hotspot proximity (walk to) co-ordinates | Paul Gilbert |
2006-04-11 | Updated resource structures to add support for hotspot y corrections, proximi... | Paul Gilbert |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-02-19 | Added new resources for conversations, cleaned up existing class names, and e... | Paul Gilbert |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |