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path: root/engines/lure/res_struct.cpp
AgeCommit message (Expand)Author
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Cleaned up structures for room exit joinsPaul Gilbert
2007-08-05Added code for hotspot fields I didn't originally understandPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-15Fix a few Valgrind warnings.Travis Howell
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Syntax fixes to conform to ScummVM coding standardsPaul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-02-09fix warningMax Horn
2007-02-09Added new flag for blocked characters and extra checking of dynamic support r...Paul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-10Make Lure run again on PalmOS fixing unaligned readChris Apers
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-08-27Added data for room header flags and actionsPaul Gilbert
2006-08-07Renamed hotspot talking destination character field to make it's use clearerPaul Gilbert
2006-07-30Added a field value for the current hotspot header flags mask bytePaul Gilbert
2006-07-23Added extra hotspot flags bytes needed for asking Ratpouch for an object, and...Paul Gilbert
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused c...Paul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Added support structures for NPC schedulesPaul Gilbert
2006-04-30Added load of new script offset field for NPC handling of hotspotsPaul Gilbert
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
2006-04-11Updated resource structures to add support for hotspot y corrections, proximi...Paul Gilbert
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-02-19Added new resources for conversations, cleaned up existing class names, and e...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn