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path: root/engines/lure/scripts.cpp
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2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2008-11-16Fixed various g++ warnings ("format not a string literal and no format ↵Johannes Schickel
arguments"). svn-id: r35096
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-07-10Lure works with the new GMM implementationChristopher Page
svn-id: r32996
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-04-19Added a debugger command 'script' to allow execution of script engine methodsPaul Gilbert
svn-id: r31568
2008-04-02Changed spaces to tabs.Torbjörn Andersson
svn-id: r31362
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-22Bugfix for transformation sparkle to finish if the player changes room ↵Paul Gilbert
partway through animation svn-id: r30609
2008-01-16Added code fragment to correctly set the walk to position for Goewin (for ↵Paul Gilbert
interacting with her) both when she's in the Apothecary and when she's out walking svn-id: r30515
2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
svn-id: r30371
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
svn-id: r29690
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
svn-id: r29548
2007-11-15Fixes to parameters of script methodsPaul Gilbert
svn-id: r29508
2007-11-10Expanded talk routines so that characters now properly stand still only when ↵Paul Gilbert
they're meant to svn-id: r29471
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-10-24Changed startSpeakingToNoone to pause the speaking characterPaul Gilbert
svn-id: r29252
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Fixed up several sound system script methodsPaul Gilbert
svn-id: r28712
2007-08-12Remove left over debug ocde.Travis Howell
svn-id: r28555
2007-08-12Added missing calls to the sound systemPaul Gilbert
svn-id: r28549
2007-06-22Implemented remaining script methodsPaul Gilbert
svn-id: r27605
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Implemented new script methodsPaul Gilbert
svn-id: r26992
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ↵Paul Gilbert
back from Selena svn-id: r26935
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added ↵Paul Gilbert
script methods, and bugfix to method that was causing a crash in the first room svn-id: r26681
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-15Added new script methodsPaul Gilbert
svn-id: r26485
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
svn-id: r26467
2007-04-14Added script method for barmen serving playerPaul Gilbert
svn-id: r26463
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is ↵Paul Gilbert
deactivated svn-id: r26338
2007-02-17Added some asserts to setSupportData method to ensure the passed variables ↵Paul Gilbert
are valid svn-id: r25647
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
svn-id: r25440
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
svn-id: r25297
2006-08-27Added commentsPaul Gilbert
svn-id: r23780
2006-08-07Fixed displayMessage script method to use the new Hotspot::showMessagePaul Gilbert
svn-id: r23691
2006-07-30Added script method for changing the current hotspot header flags mask bytePaul Gilbert
svn-id: r23629
2006-07-08Added ScummVM debuglevel support for dumping executed scriptsPaul Gilbert
Fixed up some incorrect script methods and added several new ones svn-id: r23409
2006-05-23Added script methods for manipulating current action support data and a stub ↵Paul Gilbert
for a script method that plays background music svn-id: r22576
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
svn-id: r22408
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
svn-id: r21778
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-19Implemented several more script engine methodsPaul Gilbert
svn-id: r20761