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AgeCommit message (Expand)Author
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15LURE: Fix for #3087842 - Code analysis warningsPaul Gilbert
2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
2010-10-02LURE: Partial fix for #3008511 Goewin getting stuckPaul Gilbert
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
2010-08-25LURE: Workaround for bug #3047234 in English EGA versionPaul Gilbert
2010-07-21LURE: Make LURE respect the mute settings.Johannes Schickel
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-06-25AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either sel...Florian Kagerer
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-05-04Reduce indirect header dependencies furtherMax Horn
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-27Bugfix for making Goewin more smoothly follow player out of the cavesPaul Gilbert
2010-04-27Minor bugfix for the shop-keeper sequence when you're viewing through the win...Paul Gilbert
2010-04-21Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's callTorbjörn Andersson
2010-04-20Corrected a debug statement that could use an object field after the object w...Paul Gilbert
2010-04-19Bugfix for correctly returning follower to player when they're blocked from a...Paul Gilbert
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, s...Paul Gilbert
2010-04-14Added a default case for characters that don't have a message set, but try to...Paul Gilbert
2010-04-09Remove unnecessary 'extern' keywordsOri Avtalion
2010-04-05Corrected check to ensure return isn't issued if it's already in progressPaul Gilbert
2010-04-05Bugfix for correctly getting a follower to return to player when blocked from...Paul Gilbert
2010-04-05Application of patch #2981748 - Make VGA detection entries take precedence ov...Paul Gilbert
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-25Change some comments to use "AdLib" instead of "adlib".Johannes Schickel
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-09Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause a...Paul Gilbert
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed game...Paul Gilbert
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the debu...Paul Gilbert