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AgeCommit message (Expand)Author
2009-08-18Bugfix for Castle Skorl problem reported on the listPaul Gilbert
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter getting...Paul Gilbert
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-01-31Disable GMM Save/Loading when a cut-scene is playingPaul Gilbert
2009-01-31Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...Paul Gilbert
2009-01-31Bugfix to properly have one NPC character move out of the way when two NPCs b...Paul Gilbert
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room is...Paul Gilbert
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-28Bugfix to allow characters to start moving when some other object (such as a ...Paul Gilbert
2009-01-27Added a debug subcommand to enable a hotspot's position to be changedPaul Gilbert
2009-01-26Implemented the Engine::getDebugger methodPaul Gilbert
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
2009-01-03Changed the debugger 'schedule' command to be able to list the schedule, even...Paul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-29Remove warnings from NDS build.Robin Watts
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-05Changed NPC schedules to be loaded when an NPC is activated - this avoids an ...Paul Gilbert
2008-10-04Bugfix to prevent NPC characters managing to walk beyond room exits without l...Paul Gilbert
2008-10-02Engine class changed:Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-11Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".Johannes Schickel
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-01Merging more of the GSoC 2008 RTL branch: LUREMax Horn
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Defined some MetaEngineFeatures for the engines, the launcher uses these feat...Christopher Page
2008-08-05Fixed more warningsChristopher Page
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...Christopher Page
2008-07-14Fix for missing data in the savegame format that could result in not being ab...Paul Gilbert
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-07-07LURE: Made sure to lock _soundMutex in syncSounds()Christopher Page
2008-06-30Fixed some warningsChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page