aboutsummaryrefslogtreecommitdiff
path: root/engines/lure
AgeCommit message (Expand)Author
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-16Simplified LURE detection code a little bitMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Impelemented game as far as dragon cave entrancePaul Gilbert
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-28Implemented new script methodsPaul Gilbert
2007-05-28Added saving of scheduled scripts, and set script activation times to match o...Paul Gilbert
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-25Bugfix to save whether each NPC has been identified, and correctly transform ...Paul Gilbert
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
2007-05-07Reworked the pathfinder to directly return a pathfinding result, and added co...Paul Gilbert
2007-05-07Added saving of room exit join data in savefilesPaul Gilbert
2007-05-05Bugfix for random destination setting so NPCs don't walk outside the valid wa...Paul Gilbert
2007-05-04Bugfix to prevent characters stopped by a right-hand non-walkable area then b...Paul Gilbert
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added sc...Paul Gilbert
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
2007-04-26Removing more semicolaMax Horn
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
2007-04-15Altered message display to correctly handle optional display of hotspot/chara...Paul Gilbert
2007-04-15Bugfix to have Ratpouch correctly follow player, and new object animation han...Paul Gilbert
2007-04-15Bugfix to restore the correct part of the screen when the menu changesPaul Gilbert
2007-04-15Added new script methodsPaul Gilbert
2007-04-15Fix a few Valgrind warnings.Travis Howell
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
2007-04-14Fixed warning.Torbjörn Andersson
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-04-14Added script method for barmen serving playerPaul Gilbert
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
2007-04-10Bugfix to prevent a used item in give actions from not getting pased to the t...Paul Gilbert
2007-04-02Added in more character tick handlersPaul Gilbert
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is de...Paul Gilbert
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert