Age | Commit message (Expand) | Author |
2007-06-22 | Initial commit | Paul Gilbert |
2007-06-22 | Added extra information to some methods, and a new method to show an animatio... | Paul Gilbert |
2007-06-16 | Simplified LURE detection code a little bit | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-28 | Impelemented game as far as dragon cave entrance | Paul Gilbert |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-28 | Implemented new script methods | Paul Gilbert |
2007-05-28 | Added saving of scheduled scripts, and set script activation times to match o... | Paul Gilbert |
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot activation... | Paul Gilbert |
2007-05-25 | Bugfix to save whether each NPC has been identified, and correctly transform ... | Paul Gilbert |
2007-05-20 | Added savegame code so characters correctly leave rooms after restoring a game | Paul Gilbert |
2007-05-20 | Fixed several room change, NPC behaviour, and door closing code | Paul Gilbert |
2007-05-20 | Added saving of the room walkable paths | Paul Gilbert |
2007-05-20 | Bugfix to constrain savegame names to the dialog width | Paul Gilbert |
2007-05-07 | Added code responsible for transforming the player back from Selena | Paul Gilbert |
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added co... | Paul Gilbert |
2007-05-07 | Added saving of room exit join data in savefiles | Paul Gilbert |
2007-05-05 | Bugfix for random destination setting so NPCs don't walk outside the valid wa... | Paul Gilbert |
2007-05-04 | Bugfix to prevent characters stopped by a right-hand non-walkable area then b... | Paul Gilbert |
2007-05-03 | Bugfix for characters freezing after talking when in a different room than th... | Paul Gilbert |
2007-05-02 | Fix for saving the game when an NPC is doing a non-scripted action | Paul Gilbert |
2007-04-30 | Cleaned up the script engine opcodes, added debug names for recently added sc... | Paul Gilbert |
2007-04-30 | Added NPC to NPC talk action, and a bugfix for when remote viewing a room | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-27 | Moved lure detection code into a new detection.cpp file | Max Horn |
2007-04-26 | Removing more semicola | Max Horn |
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing Go... | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-17 | Bugfix for Grub's animation handler | Paul Gilbert |
2007-04-17 | Bugfix to have multiple savegame names list vertically | Paul Gilbert |
2007-04-15 | Altered message display to correctly handle optional display of hotspot/chara... | Paul Gilbert |
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation han... | Paul Gilbert |
2007-04-15 | Bugfix to restore the correct part of the screen when the menu changes | Paul Gilbert |
2007-04-15 | Added new script methods | Paul Gilbert |
2007-04-15 | Fix a few Valgrind warnings. | Travis Howell |
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert |
2007-04-14 | Fixed warning. | Torbjörn Andersson |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-04-14 | Added script method for barmen serving player | Paul Gilbert |
2007-04-13 | Adjusted word wrapping width in talk dialogs | Paul Gilbert |
2007-04-10 | Bugfix to prevent a used item in give actions from not getting pased to the t... | Paul Gilbert |
2007-04-02 | Added in more character tick handlers | Paul Gilbert |
2007-04-01 | Bugfix to correctly remove an item from a character's inventory when it is de... | Paul Gilbert |
2007-04-01 | Bugfix for strings that wrapped near a carriage return character | Paul Gilbert |
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst... | Max Horn |
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn |
2007-03-17 | Got rid of Lure::System | Max Horn |
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' animatio... | Paul Gilbert |
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |