aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/mads_logic.h
AgeCommit message (Collapse)Author
2010-07-24M4: Bugfixes for depth ordering to fix the Z order of on-screen objectsPaul Gilbert
svn-id: r51239
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
svn-id: r51235
2010-07-06Added extra initialisation code for the game's global variables listPaul Gilbert
svn-id: r50722
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ↵Paul Gilbert
to more properly implement display of all the wakeup text in the first room svn-id: r50544
2010-06-04Added code and support routines for destroying animations correctly, which ↵Paul Gilbert
also necessitated changing the sprite list code svn-id: r49426
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
svn-id: r49180
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
svn-id: r49057
2010-04-30Added proper names for some of the previous unknown timer fields, and ↵Paul Gilbert
bugfixes for the sequence list methods svn-id: r48875
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
svn-id: r48039