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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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mads_scene.h
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Commit message (
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Author
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-23
Lots of action related fields added; scroll over default action is now displa...
Paul Gilbert
2010-07-16
Implemented path-finding logic for accurate player movement
Paul Gilbert
2010-07-15
Implemented the original game cheat key for displaying the current mouse curs...
Paul Gilbert
2010-07-14
Preliminary implementation of lots of code related to player movement
Paul Gilbert
2010-07-03
Implemented necessary logic for the abort timer/action code, which allows the...
Paul Gilbert
2010-07-03
Adding the beginnings of a player control class, as well as various changes t...
Paul Gilbert
2010-07-01
Introduced a hash for storing all the miscellaneous data values, and used it ...
Paul Gilbert
2010-06-20
Added support for the alternate encoding for depth surfaces
Paul Gilbert
2010-06-14
Moved the actionNouns array from the scene to the globals object, since the s...
Paul Gilbert
2010-06-04
Added code and support routines for destroying animations correctly, which al...
Paul Gilbert
2010-06-03
Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...
Paul Gilbert
2010-05-23
Major work done on the animation and support classes to match the original
Paul Gilbert
2010-05-15
Decoded further fields in the SequenceList class, and started implementation ...
Paul Gilbert
2010-04-27
Added further timer method implementation. Also renamed some of the classes t...
Paul Gilbert
2010-04-23
Implemented extra timer methods and a DynamicHotspots class
Paul Gilbert
2010-04-21
Changed MadsView into a separate class, since it's functionality is needed by...
Paul Gilbert
2010-04-12
Added the beginnings of the main timer list
Paul Gilbert
2010-04-01
Remove extra semicolons
Ori Avtalion
2010-03-25
Added preliminary logic for showing loaded sprite frames
Paul Gilbert
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-22
Patch #2973290: Semicolon cleanup
Max Horn
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-19
Beginnings of hooking up the new logic for current action display
Paul Gilbert
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-10
Split up the SceneResources class into a generic common set, with specific ve...
Paul Gilbert
2010-03-07
Split up the scene.cpp file into separate files for M4 and MADS specific scen...
Paul Gilbert