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path: root/engines/m4/mads_scene.h
AgeCommit message (Expand)Author
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
2010-08-25M4: Implementation of script enginePaul Gilbert
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-07-23Lots of action related fields added; scroll over default action is now displa...Paul Gilbert
2010-07-16Implemented path-finding logic for accurate player movementPaul Gilbert
2010-07-15Implemented the original game cheat key for displaying the current mouse curs...Paul Gilbert
2010-07-14Preliminary implementation of lots of code related to player movementPaul Gilbert
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-01Introduced a hash for storing all the miscellaneous data values, and used it ...Paul Gilbert
2010-06-20Added support for the alternate encoding for depth surfacesPaul Gilbert
2010-06-14Moved the actionNouns array from the scene to the globals object, since the s...Paul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-04-01Remove extra semicolonsOri Avtalion
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
2010-03-16Further code implemented for the current action displayPaul Gilbert
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-10Split up the SceneResources class into a generic common set, with specific ve...Paul Gilbert
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific scen...Paul Gilbert