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path: root/engines/m4/mads_views.cpp
AgeCommit message (Expand)Author
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
2010-07-04Added support for horizontally flipped foreground sprites, which are indicate...Paul Gilbert
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-06-30Removed deprecated destAdjust parameters from the frame drawing codePaul Gilbert
2010-06-30Replaced Y offset from various drawing routines in favour of a viewport sub-s...Paul Gilbert
2010-06-28Bugfix to properly erase text messages when they expirePaul Gilbert
2010-06-27Centralised the update logic for the various system lists into the MadsView c...Paul Gilbert
2010-06-26Bugfix to dirty area handling to prevent creation of invalid rectsPaul Gilbert
2010-06-26Minor bugfix for correctly positioning where background sprites are drawnPaul Gilbert
2010-06-24Corrected rendering of sprites into a scene backgroundPaul Gilbert
2010-06-20Implemented explicit transparency index support - the previous hardcoded inde...Paul Gilbert
2010-06-15Bugfixes to depth processing that was causing the 'Microprose Design Group' m...Paul Gilbert
2010-06-14Moved the actionNouns array from the scene to the globals object, since the s...Paul Gilbert
2010-06-14Fixes for memory leaks reported by ValgrindPaul Gilbert
2010-06-13Bugfixes for correct moving of the screen viewport within an animationPaul Gilbert
2010-06-10Added extra code and support methods for properly clearing up backgrounds and...Paul Gilbert
2010-06-07Added extra positioning and dummy depths surface so that the introduction cut...Paul Gilbert
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-05-31Fix warning, whitespaceWillem Jan Palenstijn
2010-05-31In progress work implementing the animation playerPaul Gilbert
2010-05-28Clarified variable usage for sequence list entry indexesPaul Gilbert
2010-05-26Gave proper names to each flag in the message flag setPaul Gilbert
2010-05-25Changed the font system to allow for multiple fonts to be loaded simultaneouslyPaul Gilbert
2010-05-24Implemented the bulk of the logic for displaying timed on-screen messagesPaul Gilbert
2010-05-23Major work done on the animation and support classes to match the originalPaul Gilbert
2010-05-17Bugfixes for animation display, and better understanding of how animations cyclePaul Gilbert
2010-05-16Bugfixes for animation depth logicPaul Gilbert
2010-05-15Decoded further fields in the SequenceList class, and started implementation ...Paul Gilbert
2010-04-30Added proper names for some of the previous unknown timer fields, and bugfixe...Paul Gilbert
2010-04-27Added further timer method implementation. Also renamed some of the classes t...Paul Gilbert
2010-04-23Implemented extra timer methods and a DynamicHotspots classPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert