Age | Commit message (Collapse) | Author |
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svn-id: r52794
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svn-id: r52364
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svn-id: r51462
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svn-id: r51461
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svn-id: r51239
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svn-id: r51235
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svn-id: r51201
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displayed on-screen
svn-id: r51200
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svn-id: r50723
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player manager takes over from the wakeup animation sequence
svn-id: r50669
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svn-id: r50644
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indicated by setting the high bit of frame numbers
svn-id: r50638
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to the other classes to support it
svn-id: r50620
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svn-id: r50524
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sub-surface - this will make it easier to clip sprites to within the drawable area
svn-id: r50523
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svn-id: r50432
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class
svn-id: r50365
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svn-id: r50312
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svn-id: r50298
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svn-id: r50205
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index of 0 wasn't correct, since some sprites need that index
svn-id: r50070
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message not to appear in the first intro scene
svn-id: r49801
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scene will no longer be active during animation sequences
svn-id: r49646
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svn-id: r49643
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svn-id: r49629
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and used sprites when an animation sequence ends
svn-id: r49566
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cutscene now starts up
svn-id: r49480
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svn-id: r49448
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albeit in the wrong place
svn-id: r49437
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also necessitated changing the sprite list code
svn-id: r49426
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scene loading code
svn-id: r49405
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svn-id: r49352
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svn-id: r49347
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svn-id: r49287
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svn-id: r49229
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svn-id: r49209
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svn-id: r49180
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svn-id: r49150
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svn-id: r49057
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svn-id: r49045
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of kernel message display
svn-id: r49034
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bugfixes for the sequence list methods
svn-id: r48875
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to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
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svn-id: r48776
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by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
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svn-id: r48635
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code
svn-id: r48410
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svn-id: r48405
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svn-id: r48401
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