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path: root/engines/m4/scene.cpp
AgeCommit message (Expand)Author
2010-08-25M4: Implementation of script enginePaul Gilbert
2010-07-29M4: Further work done on the setup and starting of actionsPaul Gilbert
2010-07-24M4: Implemented lots of support code for pre-action handlingPaul Gilbert
2010-07-24M4: Enhanced the show_codes debug command to also show a scene's walking pointsPaul Gilbert
2010-07-23Lots of action related fields added; scroll over default action is now displa...Paul Gilbert
2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
2010-04-21Changed MadsView into a separate class, since it's functionality is needed by...Paul Gilbert
2010-04-12Added the beginnings of the main timer listPaul Gilbert
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-16Further code implemented for the current action displayPaul Gilbert
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-10Split up the SceneResources class into a generic common set, with specific ve...Paul Gilbert
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific scen...Paul Gilbert
2010-02-28Fix gcc warning.Johannes Schickel
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ...Paul Gilbert
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
2009-12-17Implemented basic message parsingPaul Gilbert
2009-12-12Implemented the rendering section of dialog displayPaul Gilbert
2009-12-11Beginnings of a dialog display classPaul Gilbert
2009-12-07M4: Make M4Surface member w, h, pixels protected; some cleanupMax Horn
2009-12-05Hooked up the actions list and object-specific actions to change the status textPaul Gilbert
2009-12-05Implemented support for the inventory list scrollbar and directly selecting a...Paul Gilbert
2009-12-05Expanded the actions view into a full user interface view, and added support ...Paul Gilbert
2009-12-01Corrected the palette colours for the interface elementsPaul Gilbert
2009-11-26Fix warningMax Horn
2009-11-26Added the basics of a action list displayPaul Gilbert
2009-11-15Added display of the rotating inventory objectsPaul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-10-02Merged loadHotSpotsMads() and loadHotSpotsM4()Filippos Karapetis
2008-04-20More compilation fixes by lordhotoFilippos Karapetis
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis