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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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m4
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scene.cpp
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Author
2011-02-20
M4: Updated for OSystem Palette RGBA->RGB Change.
D G Turner
2010-08-25
M4: Implementation of script engine
Paul Gilbert
2010-07-29
M4: Further work done on the setup and starting of actions
Paul Gilbert
2010-07-24
M4: Implemented lots of support code for pre-action handling
Paul Gilbert
2010-07-24
M4: Enhanced the show_codes debug command to also show a scene's walking points
Paul Gilbert
2010-07-23
Lots of action related fields added; scroll over default action is now displa...
Paul Gilbert
2010-06-14
Further memory leak fixes reported by Valgrind
Paul Gilbert
2010-04-21
Changed MadsView into a separate class, since it's functionality is needed by...
Paul Gilbert
2010-04-12
Added the beginnings of the main timer list
Paul Gilbert
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-10
Split up the SceneResources class into a generic common set, with specific ve...
Paul Gilbert
2010-03-07
Split up the scene.cpp file into separate files for M4 and MADS specific scen...
Paul Gilbert
2010-02-28
Fix gcc warning.
Johannes Schickel
2010-02-28
Implemented loading of the Rex Nebular walkable areas
Paul Gilbert
2010-02-27
Beginnings of code for scene info loading
Paul Gilbert
2010-02-21
Implemented some of the sprite animations loading logic for the first scene (...
Paul Gilbert
2010-02-17
Implemented player sprite loading portion of scene enter code
Paul Gilbert
2010-02-13
Added the beginnings of scene set-up logic
Paul Gilbert
2010-01-31
Further work on separating the scene logic for MADS and M4
Paul Gilbert
2010-01-30
Worked on separating scene logic into separate classes for M4 and MADS
Paul Gilbert
2010-01-30
Beginnings of a separation of the MADS and M4 engines into separate classes. ...
Paul Gilbert
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-12-20
Started implementation of the original game's cheat mode
Paul Gilbert
2009-12-17
Implemented basic message parsing
Paul Gilbert
2009-12-12
Implemented the rendering section of dialog display
Paul Gilbert
2009-12-11
Beginnings of a dialog display class
Paul Gilbert
2009-12-07
M4: Make M4Surface member w, h, pixels protected; some cleanup
Max Horn
2009-12-05
Hooked up the actions list and object-specific actions to change the status text
Paul Gilbert
2009-12-05
Implemented support for the inventory list scrollbar and directly selecting a...
Paul Gilbert
2009-12-05
Expanded the actions view into a full user interface view, and added support ...
Paul Gilbert
2009-12-01
Corrected the palette colours for the interface elements
Paul Gilbert
2009-11-26
Fix warning
Max Horn
2009-11-26
Added the basics of a action list display
Paul Gilbert
2009-11-15
Added display of the rotating inventory objects
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-10-02
Merged loadHotSpotsMads() and loadHotSpotsM4()
Filippos Karapetis
2008-04-20
More compilation fixes by lordhoto
Filippos Karapetis
2008-04-20
Initial import of the work in progress M4 engine
Filippos Karapetis