index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
m4
Age
Commit message (
Expand
)
Author
2010-03-25
Fix compilation by removing a public keyword outside a class scope and using ...
Johannes Schickel
2010-03-25
Added preliminary logic for showing loaded sprite frames
Paul Gilbert
2010-03-24
Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
Johannes Schickel
2010-03-24
Moved new MadsView related code into Mads_Views, where it's more appropriate....
Paul Gilbert
2010-03-24
Bugfix for getting correct quote information
Paul Gilbert
2010-03-24
Bugfixes for correctly getting string lengths and cropping drawn text
Paul Gilbert
2010-03-23
Added further code for the game dialog framework
Paul Gilbert
2010-03-22
Patch #2973290: Semicolon cleanup
Max Horn
2010-03-21
Fix shadow member of this warnings of gcc.
Johannes Schickel
2010-03-21
Added framework for displaying game dialogs
Paul Gilbert
2010-03-19
Beginnings of hooking up the new logic for current action display
Paul Gilbert
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-10
Split up the SceneResources class into a generic common set, with specific ve...
Paul Gilbert
2010-03-10
Silenced some harmless cppcheck warnings about unreachable code after a return.
Torbjörn Andersson
2010-03-07
Split up the scene.cpp file into separate files for M4 and MADS specific scen...
Paul Gilbert
2010-02-28
Fix gcc warning.
Johannes Schickel
2010-02-28
Implemented loading of the Rex Nebular walkable areas
Paul Gilbert
2010-02-27
Beginnings of code for scene info loading
Paul Gilbert
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-02-21
Implemented some of the sprite animations loading logic for the first scene (...
Paul Gilbert
2010-02-17
Implemented player sprite loading portion of scene enter code
Paul Gilbert
2010-02-13
Added the beginnings of scene set-up logic
Paul Gilbert
2010-02-13
Added command variation for dumping quotes and vocab
Paul Gilbert
2010-02-10
Fix warning
Willem Jan Palenstijn
2010-02-10
Separated scene info console method between M4 and MADS classes, and cleaned ...
Paul Gilbert
2010-02-10
Bugfix for crash when view gets focus based on a key event
Paul Gilbert
2010-01-31
Formatting corrections to conform to ScummVM formatting guidelines
Paul Gilbert
2010-01-31
Further work on separating the scene logic for MADS and M4
Paul Gilbert
2010-01-30
Worked on separating scene logic into separate classes for M4 and MADS
Paul Gilbert
2010-01-30
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
Johannes Schickel
2010-01-30
Beginnings of a separation of the MADS and M4 engines into separate classes. ...
Paul Gilbert
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-23
Reorder params to Audio::makeRawMemoryStream
Max Horn
2010-01-22
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
Torbjörn Andersson
2010-01-19
Started to get rid of Audio::FLAG_LOOP
Max Horn
2010-01-19
Move raw audio flags from sound/mixer.h to sound/raw.h
Max Horn
2010-01-19
Fixed some cppcheck warnings.
Torbjörn Andersson
2010-01-19
Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...
Max Horn
2010-01-19
Get rid of Mixer::FLAG_AUTOFREE.
Max Horn
2010-01-16
cleanup
Max Horn
2010-01-12
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...
Johannes Schickel
2010-01-08
Move DisposeAfterUse::Flag from Common to global namespace, and into a new he...
Max Horn
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-12-20
Started implementation of the original game's cheat mode
Paul Gilbert
2009-12-20
Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY events
Paul Gilbert
[prev]
[next]