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AgeCommit message (Expand)Author
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ...Johannes Schickel
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Moved new MadsView related code into Mads_Views, where it's more appropriate....Paul Gilbert
2010-03-24Bugfix for getting correct quote informationPaul Gilbert
2010-03-24Bugfixes for correctly getting string lengths and cropping drawn textPaul Gilbert
2010-03-23Added further code for the game dialog frameworkPaul Gilbert
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-21Fix shadow member of this warnings of gcc.Johannes Schickel
2010-03-21Added framework for displaying game dialogsPaul Gilbert
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-16Further code implemented for the current action displayPaul Gilbert
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-10Split up the SceneResources class into a generic common set, with specific ve...Paul Gilbert
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-03-07Split up the scene.cpp file into separate files for M4 and MADS specific scen...Paul Gilbert
2010-02-28Fix gcc warning.Johannes Schickel
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
2010-02-13Added the beginnings of scene set-up logicPaul Gilbert
2010-02-13Added command variation for dumping quotes and vocabPaul Gilbert
2010-02-10Fix warningWillem Jan Palenstijn
2010-02-10Separated scene info console method between M4 and MADS classes, and cleaned ...Paul Gilbert
2010-02-10Bugfix for crash when view gets focus based on a key eventPaul Gilbert
2010-01-31Formatting corrections to conform to ScummVM formatting guidelinesPaul Gilbert
2010-01-31Further work on separating the scene logic for MADS and M4Paul Gilbert
2010-01-30Worked on separating scene logic into separate classes for M4 and MADSPaul Gilbert
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
2010-01-30Beginnings of a separation of the MADS and M4 engines into separate classes. ...Paul Gilbert
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-19Remove loop start/end params from Mixer::playRaw; convert some code from Mixe...Max Horn
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn