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path: root/engines/macventure/macventure.h
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2016-09-03MACVENTURE: Provide copyright notice for WebVenture by Sean Kasun, and fix GP...Eugene Sandulenko
2016-08-19MACVENTURE: Fix formattingBorja Lorente
2016-08-19MACVENTURE: Add wrapper class for global settingsBorja Lorente
2016-08-19MACVENTURE: Delete unnecessary attributeBorja Lorente
2016-08-19MACVENTURE: Delete duplicate codeBorja Lorente
2016-08-19MACVENTURE: Minor refactoringsBorja Lorente
2016-08-19MACVENTURE: Add 'new game' functionalityBorja Lorente
2016-08-19MACVENTURE: Fix engine mause in dialogBorja Lorente
2016-08-14MACVENTURE: Add debug channelsBorja Lorente
2016-08-14MACVENTURE: Clean up updateState functionBorja Lorente
2016-08-14MACVENTURE: Implement loading borders from zipBorja Lorente
2016-08-14MACVENTURE: Add missing methods for runtime loadBorja Lorente
2016-08-14MACVENTURE: Change GUI to accept ScummVM dialogsBorja Lorente
2016-08-14MACVENTURE: Add infrastructure to support sound systemBorja Lorente
2016-08-14MACVENTURE: Deja Vu playableBorja Lorente
2016-08-14MACVENTURE: Implement in-engine window closingBorja Lorente
2016-08-14MACVENTURE: Refactor dialogs and controlsBorja Lorente
2016-08-14MACVENTURE: Add basic game save/load featureBorja Lorente
2016-08-14MACVENTURE: Add text input dialogBorja Lorente
2016-08-14MACVENTURE: Add text input logicBorja Lorente
2016-08-14MACVENTURE: First version of working dragBorja Lorente
2016-08-14MACVENTURE: Tidy up Inventory window systemBorja Lorente
2016-08-14MACVENTURE: Add double clickBorja Lorente
2016-08-14MACVENTURE: Add initial text renderingBorja Lorente
2016-08-14MACVENTURE: Add double click supportBorja Lorente
2016-08-14MACVENTURE: Fix clicks and dragging offsetBorja Lorente
2016-08-14MACVENTURE: Add scene transitionBorja Lorente
2016-08-14MACVENTURE: Minor fixes and skull risingBorja Lorente
2016-08-14MACVENTURE: Fix rect collissionBorja Lorente
2016-08-14MACVENTURE: Complete text decodingBorja Lorente
2016-08-14MACVENTURE: Script engine fixesBorja Lorente
2016-08-14MACVENTURE: Major push in functionality and renderingBorja Lorente
2016-08-14MACVENTURE: Game window object selection and some more opcodesBorja Lorente
2016-08-14MACVENTURE: Implemente dynamic object drawingBorja Lorente
2016-08-14MACVENTURE: Add PPIC0, 1 and 2 decodingBorja Lorente
2016-08-14MACVENTURE: Add enqueue textBorja Lorente
2016-08-14MACVENTURE: Begin implementing object queueBorja Lorente
2016-08-14MACVENTURE: Add opcodes for script engineBorja Lorente
2016-08-14MACVENTURE: Add attribute set functionBorja Lorente
2016-08-14MACVENTURE: Small fixedBorja Lorente
2016-08-14MACVENTURE: Add text decoding (without composite)Borja Lorente
2016-08-14MACVENTURE: Test and complete main loopBorja Lorente
2016-08-14MACVENTURE: Add command activationBorja Lorente
2016-08-14MACVENTURE: Add main loopBorja Lorente
2016-08-14MACVENTURE: Add object attribute retrievalBorja Lorente
2016-08-14MACVENTURE: Add text huffman loadingBorja Lorente
2016-08-14MACVENTURE: Add filepath retrievalBorja Lorente
2016-08-14MACVENTURE: Add save game loadingBorja Lorente
2016-08-14MACVENTURE: Change inventory to use the general settingsBorja Lorente
2016-08-14MACVENTURE: Load general settingsBorja Lorente