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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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game.cpp
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2014-04-01
MADS: Minor variable renaming and remove incorrect variable set in scene loop
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵
Strangerke
in scene 202 and 203, some renaming
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
2014-03-28
MADS: Cleanup of Player::updateFrame
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-24
MADS: Cleanup of user interface selection code
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from ↵
Paul Gilbert
SequenceList::loadSprites
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Add loading of game inventory list and quotes
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-03
MADS: Implementing Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
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