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path: root/engines/mads/inventory.cpp
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2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-05-30MADS: Fix confiscating player's inventory when capturedPaul Gilbert
2014-05-26MADS: Fix inventory scrolling when picking up itemsPaul Gilbert
2014-05-16MADS: Properly implemented object quality codePaul Gilbert
2014-05-16MADS: Do not attempt to remove objects that aren't in the inventoryFilippos Karapetis
Fixes a crash when the guards take Rex's stuff
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-03MADS: Maintain inventory ordering in savegamesPaul Gilbert
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-10MADS: Minor fix to inentory top index settingPaul Gilbert
2014-04-09MADS: Fixes for correctly displaying inventory list in the user interfacePaul Gilbert
2014-04-08MADS: Cleanup of verb/preposition flags handlingPaul Gilbert
2014-04-06MADS: More implementation for looking at inventory itemsPaul Gilbert
2014-04-05MADS: Implement scene 209Strangerke
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-19MADS: set public 2 inventory functions, fix signed/unsigned comparisonStrangerke
2014-03-19MADS: Added inventory add/remove methodsPaul Gilbert
2014-03-18MADS: Add isInInventory()Strangerke
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert