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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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inventory.cpp
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2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2014-05-30
MADS: Fix confiscating player's inventory when captured
Paul Gilbert
2014-05-26
MADS: Fix inventory scrolling when picking up items
Paul Gilbert
2014-05-16
MADS: Properly implemented object quality code
Paul Gilbert
2014-05-16
MADS: Do not attempt to remove objects that aren't in the inventory
Filippos Karapetis
Fixes a crash when the guards take Rex's stuff
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-03
MADS: Maintain inventory ordering in savegames
Paul Gilbert
2014-04-30
MADS: Check for sane object IDs when checking for inventory objects
Filippos Karapetis
This avoids crashes in cases where the default excuse is shown, for objects that can't be operated
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-10
MADS: Minor fix to inentory top index setting
Paul Gilbert
2014-04-09
MADS: Fixes for correctly displaying inventory list in the user interface
Paul Gilbert
2014-04-08
MADS: Cleanup of verb/preposition flags handling
Paul Gilbert
2014-04-06
MADS: More implementation for looking at inventory items
Paul Gilbert
2014-04-05
MADS: Implement scene 209
Strangerke
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-19
MADS: set public 2 inventory functions, fix signed/unsigned comparison
Strangerke
2014-03-19
MADS: Added inventory add/remove methods
Paul Gilbert
2014-03-18
MADS: Add isInInventory()
Strangerke
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert