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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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mads.cpp
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2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-18
MADS: Hook up ScummVM volume control
Paul Gilbert
2015-03-15
MADS: Hook up all of the remaining options, and add custom game options
Filippos Karapetis
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-03-14
MADS: Persist gameplay options
Paul Gilbert
2014-10-12
MADS: Move OPL creation from the engine to SoundManager
Paul Gilbert
2014-09-07
MADS: Implement loading resource sequence for AnimationView
Paul Gilbert
2014-09-05
MADS: Fix OPL init error when showing credits multiple times
Paul Gilbert
2014-09-05
MADS: Fix exiting the game
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-05-27
MADS: Initialize pointer in MADSEngine
Strangerke
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-14
MADS: Implemented sound player for scene group 2
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-02
MADS: Misc savegame fixes and added meta query info
Paul Gilbert
2014-04-27
MADS: Implement the audio player
Filippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-24
MADS: Added methods for can save/load currently
Paul Gilbert
2014-04-20
MADS: Implemented display of conversation topics
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-17
MADS: Added caching for font instances
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-19
MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Booyah! Copy protection failure air escaping sound playing
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert