index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
mads.h
Age
Commit message (
Expand
)
Author
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert