Age | Commit message (Expand) | Author |
2016-03-14 | MADS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-08 | MADS: Cleanup of existing converstations skeleton code | Paul Gilbert |
2015-10-10 | MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct... | Strangerke |
2015-05-09 | MADS: Make GPL header consistent with what we normally use. | Johannes Schickel |
2015-03-14 | MADS: Hook up sfx/music flags | Paul Gilbert |
2015-03-14 | MADS: Persist gameplay options | Paul Gilbert |
2014-10-12 | MADS: Move OPL creation from the engine to SoundManager | Paul Gilbert |
2014-09-05 | MADS: Fix OPL init error when showing credits multiple times | Paul Gilbert |
2014-05-27 | MADS: initialise -> initialize. | Johannes Schickel |
2014-05-08 | MADS: Remove trailing whitespace | Filippos Karapetis |
2014-04-27 | MADS: Implement the audio player | Filippos Karapetis |
2014-04-27 | MADS: Remove the unused GType_Riddle game ID (it's an M4 game) | Filippos Karapetis |
2014-04-27 | MADS: Add detection entries for Dragonsphere and Phantom | Filippos Karapetis |
2014-04-26 | MADS: Implemented more save/load logic | Paul Gilbert |
2014-04-26 | MADS: Implemented savegame header read/writes | Paul Gilbert |
2014-04-24 | MADS: Added methods for can save/load currently | Paul Gilbert |
2014-04-07 | MADS: Implement loading logic for UI background animations | Paul Gilbert |
2014-03-22 | MADS: Introduce another getRandomNumber function with 2 parameters | Strangerke |
2014-03-21 | MADS: Implemented more of scene 103 code | Paul Gilbert |
2014-03-17 | MADS: Beginnings of code for UI inventory item animation | Paul Gilbert |
2014-03-15 | MADS: Fix display of user interface during animation | Paul Gilbert |
2014-03-15 | MADS: Merged the InterfaceSurface and UserInterface classes | Paul Gilbert |
2014-03-13 | MADS: Fixed handling of dirty rects to copy areas to the physical screen | Paul Gilbert |
2014-03-06 | MADS: Added in Rex Nebular globals class | Paul Gilbert |
2014-03-05 | MADS: Further implementation of drawElements | Paul Gilbert |
2014-03-04 | MADS: Beginnings of code support for Scene::drawElements | Paul Gilbert |
2014-03-02 | MADS: Implemented more of the multi-scene loop | Paul Gilbert |
2014-03-02 | MADS: Added loading for scene nodes and hotspost | Paul Gilbert |
2014-02-24 | MADS: Beginnings of scene-specific data loading | Paul Gilbert |
2014-02-24 | MADS: Added skeleton framework for game scene classes | Paul Gilbert |
2014-02-22 | MADS: Implemented more logic for dialog display | Paul Gilbert |
2014-02-22 | MADS: Removed M4-specific code. Keeping engine MADS-specific for now | Paul Gilbert |
2014-02-22 | MADS: Further cursor/event initialisation | Paul Gilbert |
2014-02-19 | MADS: Added skeleton files for the game and dialogs | Paul Gilbert |
2014-02-18 | MADS: Adding in classes for fonts, game, user interfaec, and graphics | Paul Gilbert |
2014-02-18 | MADS: Initial implementation of MSurface class and dependant classes | Paul Gilbert |
2014-02-16 | MADS: Initial implementation of Adlib sound driver | Paul Gilbert |