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path: root/engines/mads/nebular/dialogs_nebular.cpp
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2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Save reverted options if you cancel out of Game Options dialogPaul Gilbert
2015-03-14MADS: Persist gameplay optionsPaul Gilbert
2015-03-14MADS: Fix toggling of game optionsFilippos Karapetis
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-02-14MADS: Fix palette loading for in-game dialogsPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ↵Strangerke
extra tabs
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
This shows the game menu, albeit with the wrong palette
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
The animation and text players are more or less common among all MADS games
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-04MADS: Fix palette setup for credits viewPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-08-31MADS: Hook in text credits view, beginnings of correct script processingPaul Gilbert
2014-08-06MADS: Fix some more uninitialized variablesStrangerke
2014-07-27MADS: Beginnings of exit advert viewPaul Gilbert
2014-07-27MADS: Beginnings of re-implementing text view classPaul Gilbert
2014-07-27MADS: Main menu selections now workingPaul Gilbert
2014-07-26MADS: Menuitems now animating correctly for the main menuPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
Without this, Rex Nebular crashes on startup for me.
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert