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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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nebular_scenes3.cpp
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2014-06-01
MADS: Use friendly names for the screen input mode
Filippos Karapetis
2014-06-01
MADS: Bugfixes for scene 352
Filippos Karapetis
2014-05-31
MADS: Fix order of parameters in quote display in scene 307
Paul Gilbert
2014-05-30
MADS: Fix confiscating player's inventory when captured
Paul Gilbert
2014-05-30
MADS: Fix ending conversation with intern in scene 318
Paul Gilbert
2014-05-30
MADS: Remove resolved FIXME in scene 307
Filippos Karapetis
2014-05-28
MADS: Janitorial - Trim more trailing whitespace
Sven Hesse
2014-05-27
MADS: Initialize forcefield in scene group 3
Strangerke
2014-05-27
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-24
MADS: Generalize sequence record _msgPos as _position
Paul Gilbert
2014-05-24
MADS: Implement screen shaking
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-23
MADS: Reorder some Synchronize functions for consistency across scene groups
Strangerke
2014-05-22
MADS: Move contructors out of the header in scene group 3
Strangerke
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-20
MADS: Fix compilation warning reported by digitall
Strangerke
2014-05-20
MADS: Add more friendly names for nouns
Filippos Karapetis
2014-05-20
MADS: Rename several nouns to verbs
Filippos Karapetis
2014-05-20
MADS: Add more friendly names for nouns
Filippos Karapetis
2014-05-20
MADS: Replace most of the action nouns with their friendly names
Filippos Karapetis
2014-05-20
MADS: Replace more verbs with friendly names and fix usages of isAction
Filippos Karapetis
2014-05-20
MADS: Replace more verbs with their friendly names
Filippos Karapetis
2014-05-20
MADS: Replace several verbs with their friendly names
Filippos Karapetis
2014-05-20
MADS: Replace hex values in dialogs with their decimal values
Filippos Karapetis
The decimal values make much more sense than their hex counterparts in dialogs. Only scene groups 1 - 3 are affected, since the others have decimal values already
2014-05-19
MADS: Some refactoring in scene group 3
Strangerke
2014-05-19
MADS: Refactor a bit the calls of generateRandom()
Strangerke
2014-05-19
MADS: Implement two palette functions
Strangerke
2014-05-16
MADS: In progress framework for on-screen random messages
Paul Gilbert
2014-05-16
MADS: Spacing
Filippos Karapetis
2014-05-16
MADS: Remove some optional parameters
Strangerke
2014-05-16
MADS: Add a FIXME for scene 307
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-08
MADS: Synchronize local scene variables for Rex scene group 3
Filippos Karapetis
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-04
MADS: Implement scene 322
Strangerke
2014-05-04
MADS: Replace some more magic values for inventory items and actions
Filippos Karapetis
2014-05-02
MADS: sub70C52 is setMotion
Filippos Karapetis
2014-04-28
MADS: Fix class hierarchy for scene group 3
Paul Gilbert
2014-04-28
MADS: Refactor a bit scene 389, implement scene 399
Strangerke
2014-04-28
MADS: Implement scene 391
Strangerke
2014-04-28
MADS: Implement scene 390
Strangerke
2014-04-28
MADS: Implement scene 389
Strangerke
2014-04-28
MADS: Implement scene 388
Strangerke
2014-04-28
MADS: Implement scene 387
Strangerke
2014-04-28
MADS: Implement case 361
Strangerke
2014-04-28
MADS: Implement scene 366
Filippos Karapetis
2014-04-27
MADS: Implement scene 360
Strangerke
2014-04-27
MADS: Implement scene 359
Strangerke
2014-04-27
MADS: Implement scene 358
Strangerke
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