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2015-03-08MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'Paul Gilbert
2015-03-08MADS: Fix flickering message from sitting at ruined security deskPaul Gilbert
2015-03-08MADS: Fix for penlight when starting a new game in Hard modePaul Gilbert
2015-03-08MADS: Fix closing door animation for video storePaul Gilbert
2015-03-08MADS: Fix showing covered pit by default in Easy modePaul Gilbert
2015-03-08MADS: Fix game startup settings for pit & batteries based on difficultyPaul Gilbert
2015-03-07MADS: Fix a large number of incorrect animationsPaul Gilbert
2015-03-07MADS: Fix crash looking at fishing rod in restaurantPaul Gilbert
2015-03-07MADS: Fix animation for teleporting into conveyor belt scenePaul Gilbert
2015-03-07MADS: Fix not being able to leave hanger via teleporterPaul Gilbert
2015-03-07MADS: Fix Credits and Quotes option on the main menuPaul Gilbert
2015-03-07MADS: Correctly show main menu after showing creditsPaul Gilbert
2015-03-07MADS: Refactoring of text/animation views to show outside game loopPaul Gilbert
2015-03-06MADS: Fix crash on leaving planeetPaul Gilbert
2015-03-06MADS: Fix hand animations on Antigrav control panelPaul Gilbert
2015-03-06MADS: Fix crash after installing cards in shipPaul Gilbert
2015-03-06MADS: Animation fixes for scene group 8Paul Gilbert
2015-03-06MADS: Fix map fade out when choosing a car destinationPaul Gilbert
2015-03-06MADS: Fix car door exiting animationsPaul Gilbert
2015-03-06MADS: Another car opening animation fixPaul Gilbert
2015-03-06MADS: Fix animation of lab door openingPaul Gilbert
2015-03-06MADS: Fix another incorrect car door opening animationPaul Gilbert
2015-03-05MADS: Bugfixes and cleanup for Herman conversationPaul Gilbert
2015-03-05MADS: Show a warning if sound code reads beyond end of sound data blocksPaul Gilbert
2015-03-05MADS: Fix timer initialization in two scenesPaul Gilbert
2015-03-04MADS: Fix animations for opening car door at various car locationsPaul Gilbert
2015-03-04MADS: Fix gender scanning animation in carPaul Gilbert
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-03-01MADS: Fix display of teleporter values with leading zeroesPaul Gilbert
2015-02-21MADS: Fix animations of spider and vulture in witch doctor's hut scenePaul Gilbert
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2015-02-14MADS: Fix picture when picking up timer modulePaul Gilbert
2015-02-14MADS: Fix palette loading for in-game dialogsPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ↵Strangerke
extra tabs
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
This shows the game menu, albeit with the wrong palette
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
The animation and text players are more or less common among all MADS games
2014-10-15MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert