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2015-10-27MADS: Phantom: Implement scene 205Strangerke
2015-10-26MADS: Phantom: Implement scene 204Strangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-25MADS: Phantom: Implement scene 202Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-21MADS: Phantom: Add scene 150Strangerke
2015-10-20MADS: Phantom: Implement scene 114Strangerke
2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...Strangerke
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-22MADS: Phantom - Implement Scene1xx functionsStrangerke
2015-07-04MADS: V2: Remove comma at the end of the Phantom verb listFilippos Karapetis
2015-07-04MADS: V2: Initial work on Phantom scenes 101 and 102Filippos Karapetis
2015-07-04MADS: V2: Initial work on verbs for PhantomFilippos Karapetis
2015-07-04MADS: V2: The intro scenes do not have any codesFilippos Karapetis
2015-07-04MADS: Phantom: Initial work on game globalsFilippos Karapetis
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke
2014-07-23MADS: WIP handling of V2 walk nodes and walkable areasFilippos Karapetis
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis